I think goblins were a given for the next expansion, though my wish had been for them to be the first cross faction race.
The Horde did need a small, hard to target race, which is what they got. No longer will Gnomes be the lone footballs of the battlegrounds, now two sides can play kick the little guy around. (Goblins are good for this. My best friend started out as my Goblin Lackey at the gaming store I owned, much fun was had on both sides of the equation.) The lore makes sense as well, and the Orcs and Goblins have a long and storied past. Plus, they have a starting area similar in function to the Death Knight starting area, which means that the player will be well immersed in the Lore and goblininess of the toon. (Gobbos? Yer soaking in it, Hon!)
The racial bonuses are going to be game changers in the battlegrounds, with the rocket jump making Warsong Gulch an exercise in cc and fast kills (even more that it is already.) I think that the cast speed will be something to watch here as well. Getting that CC or DOT off a tad faster will make them excellent targets. They can be priests, and may be the preferred race combo for Raid Healing. The Portable Bank is becoming more common with more high level engineers in the game so it make sense to have this on a starting toon, eliminating the need to buy or beg for access to one. The cheap faction goods will come in handy with repairs and selling, meaning that access to Flying and Epic flying mounts will be easier. (Though I expect that the prices will continue to decline a little more.)
I eagerly anticipate this addition to the Horde and can’t wait to see what they can do.


One Response to “Time is money, friend!”
I’m with you. I can’t wait to try one of these greenskins out!
Leave a Reply